

#TROPICO 6 BEST TRAIT UPDATE#
You could just make each plantation 3w and cram in as many plantations as possible and likely get 200% efficiency but you eat up so many jobs that way and each plantation's efficiency will be very low (post update where efficiency is tied to land area). This will give your middle row of cash crops the following efficiency (155%, 175%, 155%) if each other plantation you place if different and the starting location of the middle row of cash crops was about 100% to start with.

I typically place one ranch on each outside plantation, and then split the middle ranch between the two 4w plantations. On this top row I place a cattle ranch above each of my cash crops inside the plantation. On the row above my middle cash crops i have four cheap export price crops. but if you have the space you mine as well take advantage of the efficiency boost you get on another $ crop. This bottom row does not need to be 9h by any means.
#TROPICO 6 BEST TRAIT FULL SIZE#
This matches up the the 3 full size cash crops in the middle width wise. Going across the bottom I have the four plantations at,. Then below those 3 cash crops I have 4 plantations of the next best $ crops. The middle row is my cash crops (full ) that I'm sending to a factory. Use multiculture on all plantations obviously and do manure boost on 3 ranches. I've found a layout where I have 3 rows of plantations all plantation buildings in the same orientation.

the smaller the land area the less the production/efficiency. It seems to me that efficiency is definitely tied to area covered at least in the current update. Like how when you place a plantation it covers a farmed area, and you can build other structures on top of that farmed area (I can see plantations overlapping in their farm area). Sorry I was referring to the actual grid terrain. I start every game with $20000 and 50 Tropicans so it's not like I'm rich when progressing to the next era, I usually progress when I have $50-100k so that I get a headstart on healthcare.

I'm still debating whether it's better to start with monoculture and then switch over to multiculture when you have enough money. There's also a bunch of upgrades and bonuses in the game to keep the production up. You can also build them slightly wider if you need certain plantations like sugar and tobacco to be more efficient banana, corn, pineapple etc are just there to provide food varietey. The super plantations can be split ut so it'll even work on The Concrete Beach map. If you try to build a super plantation on an island without a dock you will most likely fail because the teamster will travel a lot and you will run into debt and out of mandate time. Over time monoculture lose efficiency and you have to rebuild some other place or use Multi Culture work modeīy stacking them closer toghether you save space, can build anywhere regardless of soil quality by using Multi Culture work mode, they last forever because of MC, no annoying gaps when upgrading to hydro, each plantation has a bigger chance of influencing another plantation in the stack (blue circle), teamster travel less because everything is close by.ĭownside is they're expensive, the plantations in the middle don't receive bonus from cattle ranches but this can be fixed by placing the sugar plantations near the middle so that they give off a bonus to nearby plantations, it's hard to get enough workers in colonial era (issue penal colony) & close job slots on inefficient plantations/ranches until they are efficient or you have plenty of unskilled labour. Buildings and services needs to be built all over the map to prevent the workers from spending all their time walking to a chapel, tavern etc. Monoculture is the most efficient way, but you need the proper soil and space to build them, teamster will also have to travel to all corners of the map which will lower the overall efficiency of your economy. Originally posted by HotSpot:Wait, does the actual plantation terrain seriously not affect the output?
